http://wiki.grandprixlegends.info/index.php?title=Special:NewPages&feed=atom&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=Grand Prix Legends Wiki - New pages [en]2024-03-29T14:33:13ZFrom Grand Prix Legends WikiMediaWiki 1.26.2http://wiki.grandprixlegends.info/index.php?title=UpdatesUpdates2010-06-09T14:26:30Z<p>Bernd Nowak: Created page with 'Today I have updated the wiki software'</p>
<hr />
<div>Today I have updated the wiki software</div>Bernd Nowakhttp://wiki.grandprixlegends.info/index.php?title=Groundhog_SeriesGroundhog Series2009-07-25T09:14:40Z<p>Fajanko: /* Pre-War Series */</p>
<hr />
<div>The Groundhog Series is a fun race series and it isn't heavily moderated or anything - it's very much "come as you are".<br />
<br/><br />
<br />
== Groundhog ==<br />
Groundhog GPL was Magnus Rubensson's (co-admin) old GPL blog which is a bit inactive at the moment due to a general lack of time lately. It's a mixture of racing history, Youtube clips, Magnus' own spoof stories and general "GPL insanity".<br />
Just a bit of fun. Wacky Races, sort of... The name Groundhog is a spoof on the film "Groundhog Day" with Bill Murray. The link between GPL and Groundhog (Day) is that when racing GPL, the year 1967 starts over and over and over... just like in the film Groundhog Day.<br />
<br/><br />
<br />
== Rules ==<br />
<br />
=== General ===<br />
Drive like gentlemen! Drive as you were there! Be patient, wait for the best moment to pass. People in other cars would like to enjoy the race too.<br />
<br />Obey the flags! Let faster drivers to pass you at blue. Slow down a bit and be careful (and do not overtake) at yellow.<br />
<br />Never give up! The more drivers on the track, the more fun the race is.<br />
<br/><br />
<br />
=== Points ===<br />
1st place = 1 pt<br />
<br />2nd place = 2 pts<br />
<br />3rd place = 3 pts<br />
<br />4th place = 4 pts<br />
<br />5th place = 5 pts<br />
<br />other finishers = 6 pts<br />
<br />non-finishers = 8 pts<br />
<br />non-starters = 10 pts<br />
<br />This system is based on the 1925 World Championship rules. The less is the better. Best six results count toward the championship.<br />
<br />You must complete 90% of race distance to be classified as 'finisher'.<br />
<br/><br />
<br />
=== Penalties ===<br />
If there should be complaints concerning any driver, such complaints should be forwarded via PM to Magnus.<br />
<br /><br />
An independent 'steward' will look at the replay. If the steward finds that the complaint is indeed justified, the offending driver will be given a yellow card and be restricted to a slow car for the following race in the series. The steward's decision is final and can not be overturned.<br />
<br /><br />
A driver who is given a yellow after the race will be restricted to using the slowest car at the next race.<br />
<br /><br />
If a driver who is already under yellow causes enough mayhem to warrant another warning, this will result in a red card. The offending driver will then receive a one-race ban. When he has served the one-race ban, he is back to normal. Just like in football.<br />
<br /><br />
In this way, drivers who continuously offend will continuously lose points since they are continuously either driving slow cars or being under one-race bans. So they continuously drop in the results tables and may theoretically lose half seasons if they don't get their acts together.<br />
<br /><br />
At the same time, drivers can always come back by simply improving their driving standards. <br />
<br />
== List of champions ==<br />
<table border="0" cellpadding="5" cellspacing="1" style="background-color:gray;"><br />
<tr style="background-color:white;"><br />
<td>Year</td><br />
<td>Driver</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>1950</td><br />
<td>Andrew Aitken</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>1955</td><br />
<td>Gabor Soos</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>1960</td><br />
<td>Gyula Soos</td><br />
</tr><br />
</table><br />
<br/><br />
<br />
== Current seasons ==<br />
<br />
=== 1965 ===<br />
Run with 1965 mod. Intermediate-Long points races.<br />
<ol><br />
<li>East London <br />
<li>Brands Hatch (1967), Henry Surtees Memorial Race <br />
<li>Spa-Francorchamps <br />
<li>Charade <br />
<li>Silverstone <br />
<li>Zandvoort <br />
<li>Leipzig<br />
<li>Monza <br />
<li>Watkins Glen <br />
<li>Mexico</li><br />
</ol><br />
<br />
=== Pre-War Series #4===<br />
Run with 1967 mod. Intermediate-Long points races.<br />
<ol><br />
<li>Spa-Francorchamps <br />
<li>Bremgarten <br />
<li>Milano <br />
<li>Tripoli <br />
<li>Carthage <br />
<li>Parco del Valentino <br />
<li>Montjuic Park <br />
<li>Chimay <br />
<li>Montlhéry <br />
<li>Hockenheim (1932)</li><br />
</ol><br />
<br />
== Contact ==<br />
Website: http://freeleo.hu/weekly<br />
<br />Contact: Jani Posta - freeleo freemail hu</div>Fajankohttp://wiki.grandprixlegends.info/index.php?title=Limited_Slip_DifferentialLimited Slip Differential2009-06-30T18:08:07Z<p>Stuboyle: Created page with 'This was originally posted by tagfat at RSC [http://forum.racesimcentral.com/showthread.php?t=58721 here]. Make your LSD work faster Diffs for beginners The first time in recen…'</p>
<hr />
<div>This was originally posted by tagfat at RSC [http://forum.racesimcentral.com/showthread.php?t=58721 here].<br />
<br />
Make your LSD work faster<br />
<br />
Diffs for beginners<br />
The first time in recent times I thought about how the workings of a differential - the "diff" in the following - was when I read Steve Smith's GPL-tutorial "Four-Wheel Drift". As a happy newbie I had totally missed discovering that you could "turn" the setup menu-pages and get from "suspension" to "drivetrain". I guess I had enough to think about on the suspension-page already. And I was quite capable of running off the track without the clever use of advanced differential settings!<br />
<br />
The few things that Steve Smith writes about the diff were interesting but never really detailed enough to enlighten my dim soul: He does a quick run through of the diff's function and purpose, mostly focusing on some user friendly rules of thumb and less on the details of the construction. Which is great as most people don't need anything but that. In fact most people reading this should probably just skip the long technical introduction and get down to the guide on how to adjust the diff for better performance on track:<br />
<br />
http://geocities.com/n_heusink/setupguide/guide.htm<br />
<br />
Most of the technical stuff will in any case be much harder to grasp if you haven't fooled around with the settings a bit beforehand. When you have had a bit of success with that - and even if you haven't - it's time to get your head down and take a look at what is really going on there. <br />
<br />
The following is my attempt to make the diff and its adjustments more accessible to the average driver, giving him a starting point for developing his own setups. If you have no experience with mechanics at all there will be a steep learning curve to climb, but it should really be worth the effort. If you think of your GP-car as a female being, that will actually give you a clue to where the really important stuff can be found. Yes - the differential is perhaps the most significant piece of engineering in a Grand Prix car and even if you don't get to look at it very often it should always be on your mind.<br />
<br />
Sadly there has been a common lack of understanding of the rampangles´ and clutchplates´ actual function in a differential, something which has meant that while they are some of the most significant variables of the vehicle, most people have refrained from fiddling with the diff settings. <br />
<br />
The diff settings are however the natural starting-point for making your own setups, and with a basic understanding of the diff's construction you will know how to get started. <br />
<br />
Purpose<br />
<br />
The main engine shaft of your F1 - be it a Brabham or a BRM - has a longitudinal orientation, just like the main engine in a ship. But whereas a ship gets propelsion from an actual propeller pushing water backwards, the F1 car gains propulsion by means of the wheels "pushing" the tarmac backwards. To make this work you have to turn the driving wheels 90 degrees in relation to the propeller-shaft, so that the periferi movement at the bottom of the rotation - where the wheels touch the track - is opposite to the desired movement (forward in most cases). Motorbikes often don't have that problem as the engine-shaft often has a transverse orientation. One illustrative exception is the classic BMW which has a boxer engine with a longitudinal power shaft, which (through the gearbox) drives a ring gear mounted on the rear wheel.<br />
In principle you could construct the transmission in a F1-car in similar fashion, driving the two rear wheels with a ring gear mounted on a solid axle; this would be excellent if you were only going straight ahead all the time. In curves and corners there is a slight problem with this, something which we could call the "whisky-glass problem". Take a whisky-glass and roll it over you desk and you will see it roll round in a nice regular curve. If your desk is big enough it will actually go round in a circle. If the glass was wet it would paint a ring on the table. A long-drink glass with the same diameter at top and bottom would roll straight ahead and over the edge. <br />
The problem with a solid rear axle (using equal sized wheels) is that during a turn, we need the outer wheel to travel a longer distance than the inner rear wheel; it must therefore rotate faster to achieve this in the same time. So, with equally sized rear wheels it is necessary for these wheels to rotate at different speeds - the "diff" is what makes this possible. <br />
<br />
Construction<br />
To obtain different rotational speeds for each rear wheel you need a slightly more complicated transmission: Instead of the propeller-shaft driving one ring gear on a solid rear wheel shaft you have a small ring gear for each rear wheel, and a larger single ring gear (usually called the 'Crown Wheel') driven by the engine shaft. The link between the latter and the two smaller ring gears connected to the rear wheels is what does the trick: Mounted inside the crown wheel are some "spider- gears" which are engaged with the ring-gears on each side, but which are free to rotate on their own axis. When the crown wheel gear is driven by the motor the whole assembly will rotate, and thereby drive the two rear wheels. But as they can rotate they will allow one of the wheels to rotate at a slower rate if the other wheel goes that much faster. The greater the difference between the speed of the wheels, the faster the spider gears will have to rotate.<br />
<br />
With kind permision from Ian Frechette:<br />
<br />
<image missing - need to try to get it later><br />
<br />
The practical implementation is something like this: The outside ring gear or crown wheel is solidly mounted on the outside of a cylinder and driven by the engine. Inside the cylinder a number of spider gears are mounted between the two independent ring gears attached to the rear wheel. Bearings at each end of the cylinder holds the two rear axles. When the cylinder is rotated by the engine the spider gears distribute the force to each of the rear wheels according to the resistance they each offer. The force of the engine will accelerate the wheel on the "line of least resistance". This is called an 'open differential' and is what you have in most normal cars. It would be fine for racing if it wasn't for a small but significant loophole. <br />
<br />
The limitations of the open diff<br />
<br />
Consider some basic physics of racing:<br />
When a F1-car is driven through a curve at speeds near the limit set by the available traction there will be a great difference between the load on the inner and the outer wheels. The inertia is working in the direction given by the tangent to the trajectory at the place where the car is located. Even if the wheels are following the curve the body will tend to follow the tangent.<br />
<br />
In curves the car is turned a bit clockwise if the curve is clockwise, relative to the tangent of the trajectory. In other words the car is not pointing in the direction of the momentarily movement but rather in the desired direction. As the inertia will have its effect evenly spread out in all parts (relative to weight) you can view the force as acting through the center of gravity. The force of the inertia can, for practical purposes, be split into a component pointed in the same direction as the wheels and one component normal to this. The first one supports the desired movement, the second one is nothing but trouble.<br />
<br />
The latter will be opposed by the traction offered by the tires, but the combined forces of inertia and resistance will work to roll the car because the center of gravity is the contact-patch for the four tires. Hence you get roll when turning the car, and hence you have much better traction on the "loaded" outside wheels compared to the inside "unloaded" wheels.<br />
<br />
In racing you will tend to take this situation to its extreme, and using all available traction also means creating a lot of roll-force. Because of the roll the unloaded inner rear wheel will not have a lot of traction. Therefore the traction needed for resisting a) sliding and b) spinning at the same time is often just not there. In other words: the inside rear wheel very often looses its grip.<br />
<br />
While the loss of traction from the spinning inner rear wheel is no big deal - as the inner wheel doesn't have a lot of available traction in the first place - the open differential makes this a bit more serious. The problem is that the open diff will permit the one wheel to be held still if the other can rotate freely. <br />
<br />
To make a very simple analogy it's like having two buckets - one empty and one filled with water - which are connected with a string. If you have a second string attached to the middle of that string and you pull, the unloaded bucket will move, but the loaded bucket won't move as long as the unloaded one can move. <br />
<br />
Quoting an expert: "When one wheel starts to spin, the torque being recieved by the slower wheel drops to twice that at the spinning wheel, which is very little."<br />
In other words, with no load on the inside rear, all the torque applied at the crown wheel acts to spin this wheel, preventing the loaded outside tyre from putting down any power.<br />
<br />
This constitutes the loophole of the open diff. <br />
<br />
The Limited Slip Differential<br />
The limitid slip differential - the "LSD" - is a compromise between a spool (solid axle) and the open differential: It allows for sufficient difference between the rotational speed of each rear wheel to not waste the grip potential, but not so much difference that all acceleration can be lost. There are different types of LSD´s but all cars in GPL has a salisbury LSD, which is especially well suited for racing purposes. <br />
<br />
Construction<br />
On each of the driveshafts from the rear wheels and inside the diff-housing a number of clutch plates are mounted. They are facing another set of clutch plates which are rotating with the crown wheel/housing assembly. When pressure is applied to these clutch plates they will try to lock each driveshaft and the motor-driven housing together and tend to prevent each driveshaft moving relative to the diff housing assembly. With no pressure they permit each driveshaft to maintain its own rotational speed. <br />
<br />
The way pressure is applied is where the well known 'ramp angles' come into play: Between the clutch plates two freely rotating pressure rings/ramp cages are mounted. The two pressure rings/ramp cages face each other in the center of the differential, but have a number of v-formed profiles which allows the shafts of the spider gears to sit between the pressure rings. <br />
<br />
When the shafts of the spider gears are rotated by the diff housing, they will exert a force on the ramps of the ramp cages/pressure rings, which will tend to spread the cages apart, and thereby put pressure on the clutch plates, producing frictional locking force.<br />
<br />
Strictly speaking nothing would happen if the pressure rings/ramp cages could rotate absolutely freely, so they do have a frictional preload on them to make it work. Any added pressure from the spidergear shafts will increase the friction from the clutch plates and make the pressure rings/ramp cages even more susceptible to pressure.<br />
<br />
The angle of the v-profiles determines the magnitude of the forces exerted on the clutch plates (as a function of the torque applied at the crown wheel): with a lower angle (measured from the rotational plane) the forces will be greater. With an angle of 90 degrees all force would just rotate the pressure rings and no force would be applied to the clutchplates, leaving the diff 'open'.<br />
<br />
When accelerating the car the forces are coming from the engine (applied at the crown wheel), while the wheels drive the motor under engine-braking. As you have different needs under acceleration and braking it is fortunate that you can choose different angles on the front and the backside of the spider-shafts: The frontside determines the action at acceleration, the backside while (engine)braking. Hence the terms "powerside angle" and "coastside angle".</div>Stuboylehttp://wiki.grandprixlegends.info/index.php?title=Cockpit_Guage_ExplanationsCockpit Guage Explanations2009-06-27T07:51:56Z<p>Stuboyle: </p>
<hr />
<div>The page originated as a thread from RSC [http://forum.racesimcentral.com/showthread.php?s=&threadid=62645 here] by Bob Simpson.<br />
<br />
I blew up screenshots of my dashes, labeled all the gauges and indicated the important fuel levels (Full - 1 gallon left - Sputtering - Empty) and pasted them into a word document. I printed them and mounted them onto cardboard so that I can lean the one that I'm driving just under the monitor for reference in long races. They're maximum 10 inches wide and 5 1/2 inches high, but you can adjust the sizes.<br />
<br />
==65 Brabham BT7 Cockpit Gauges==<br />
<br />
[[File:BT7_65_Gauges.jpg]]<br />
<br />
<br />
<br />
==65 Brabham BT11 Cockpit Gauges==<br />
<br />
[[File:BT11_65 Gauges.jpg]]<br />
<br />
<br />
<br />
==67 Brabham Cockpit Gauges==<br />
<br />
[[File:Brabham_67.jpg]]<br />
<br />
<br />
<br />
==65 BRM P261 Cockpit Gauges==<br />
<br />
[[File:BRM_65_Gauges.jpg]]<br />
<br />
<br />
<br />
==67 BRM Cockpit Gauges==<br />
<br />
[[File:BRM_67_Gauges.jpg]]<br />
<br />
<br />
<br />
==65 Cooper T77 Cockpit Gauges==<br />
<br />
[[File:Coop_65_Gauges.jpg]]<br />
<br />
<br />
<br />
==67 Cooper Cockpit Gauges==<br />
<br />
[[File:Cooper_67_Gauges.jpg]]<br />
<br />
<br />
<br />
==67 Eagle Cockpit Gauges==<br />
<br />
[[File:Eagle_67_Gauges.jpg]]<br />
<br />
<br />
<br />
==65 Ferrari 512 Cockpit Gauges==<br />
<br />
[[File:Fer_65_Gauges.jpg]]<br />
<br />
<br />
<br />
==67 Ferrari Cockpit Gauges==<br />
<br />
[[File:Ferrari_67_Gauges.jpg]]<br />
<br />
<br />
<br />
==67 Honda RA273 Cockpit Gauges==<br />
<br />
[[File:Honda RA273_67.jpg]]<br />
<br />
<br />
<br />
==65 Honda Cockpit Gauges==<br />
<br />
[[File:Honda_65_Gauges.jpg]]<br />
<br />
<br />
<br />
==67 Honda RA300 Cockpit Gauges==<br />
<br />
[[File:Honda_RA300_67.jpg]]<br />
<br />
<br />
<br />
==65 Lotus Cockpit Gauges==<br />
<br />
[[File:Lot_65_Gauges.jpg]]<br />
<br />
<br />
<br />
==67 Lotus Cockpit Gauges==<br />
<br />
[[File:Lotus_67_Gauges.jpg]]<br />
<br />
[[Category:Help]]</div>Stuboylehttp://wiki.grandprixlegends.info/index.php?title=Core.ini_Setting_ExplainedCore.ini Setting Explained2009-06-27T07:30:13Z<p>Stuboyle: moved Core.ini Setting Explained to Core.ini Settings Explained</p>
<hr />
<div>This originated as a thread in RSC from [http://forum.racesimcentral.com/showthread.php?s=&threadid=48326 here] by Bob Simpson.<br />
<br />
I’ve been trying to think about what helps frames rates to be higher in GPL. There are many factors such as resolution, FSAA, graphics add-ons and graphics menu choices. I don’t know how much the core.ini settings affect frame rate, but the image should be affected as shown below. This is my interpretation of the readme and might be old news for many of you, but it’s taken me 2 years to roll up my sleeves and dive in (it’s really not that confusing). Newbies might find this enlightening, since I keep seeing the same questions pop up over and over. My recommendations for a top end graphics card after studying the ReadmeD3D.txt from Papyrus, located in your sierra\gpl folder are:<br />
<br />
(Note that settings for “lower end cards” might help to speed up frame rate, but the image might suffer as well. CPU speed and FSAA will determine which direction to go in as well, I think.)<br />
<br />
"Quotes" from the readmed3d.txt<br />
<br />
'''DisableZBuffer = 0'''....."To gain a significant frame rate improvement (about 60%) this D3D renderer will try to use - or not disable - a Z buffer to minimize state changes."<br />
<br />
'''TossHighestMip = 0'''.....0 gives best, sharpest image / 1 for lower end cards "Setting to 1 will result in slightly more blurry textures when up close."<br />
<br />
'''DoubleMirrorResWidth = 1'''.....1 gives best mirror resolution / 0 lower mirror res for lower end cards<br />
'''<br />
DoubleMirrorResHeight = 1'''.....1 gives best mirror resolution / 0 lower mirror res for lower end cards<br />
<br />
'''DirectMirrorRendering = 1'''.....Use 0 only for problems with image location (i.e. it’s in the corner of the screen)<br />
<br />
'''AlphaThreshold = 1'''.....1 for better cards / 240 for lower end cards<br />
'''TransparentMipsDrawOrder = 1'''.....1 for best image / 0 for lower end cards<br />
"With AT=240 and TMDO=0 trees look moth eaten. You can improve the appearance of trees and fences by drawing the transparent polygons from furthest to closest (TransparentMipsDrawOrder = 1), and then this allows you to draw the transparent edges of the trees and fences completely (AlphaThreshold = 1), but at the cost of a small framerate hit. If you've got a fast PC, use the latter settings."<br />
<br />
'''TrilinearFiltering = 1'''.....1 for best image / 0 for lower end cards "non-single pass filtering, Setting this value to 0 will help speed up the framerate on slower cards"<br />
<br />
'''AnisotropicFiltering = 16'''.....higher for best image (1 (0 level), 2 (1 level), 4 (2 level), 8 (3 level), 16 (4 level filtering)), enabled in newer cards only<br />
<br />
'''LODBias = -50''' .....Try 0 (blurrier), -50 (sharper), -100 (far textures tend to speckle). Aim for a setting that looks sharp without speckling. "100 brings lower mips exactly 1 mip level closer to the foreground making everything a bit blurrier and anything much lower than -50 starts to make the textures "speckle" a lot in the distance, even if they look sharper"<br />
<br />
Added from below - after reading the readmegl.txt (OpenGL values)<br />
<br />
'''TossHighestMip = 0'''.....0 gives best, sharpest image / 1 for lower end cards (image will be blurry) - same as the D3D<br />
<br />
'''MipFiltering = 4'''.....0 is faster, poor image, 1, 2, 3 in between, 4 is full TiriLinear Filtering, best image<br />
'''<br />
MirrorsEvery = 1'''.....mirror fresh rate where 1 is faster and 8 is slower refresh (jerkier image).<br />
<br />
<br />
[[Category:Help]]</div>Stuboylehttp://wiki.grandprixlegends.info/index.php?title=BackupsBackups2009-06-24T15:49:08Z<p>Bernd Nowak: </p>
<hr />
<div>Recent backups:<br />
'''04.01.2011 Notebook'''<br />
<br />
'''09.06.2010 Notebook'''<br />
<br />
'''10.08.2009 Notebook'''<br />
<br />
'''01.08.2009 PC at home'''<br />
<br />
'''11.07.2009 PC at home'''<br />
<br />
'''27.06.2009 PC at home'''<br />
<br />
'''24.06.2009 Notebook'''</div>Bernd Nowakhttp://wiki.grandprixlegends.info/index.php?title=Graphical_Updates_for_TracksGraphical Updates for Tracks2009-06-22T20:23:30Z<p>Bernd Nowak: Text replace - 'gplmz.bcsims.com' to 'srmz.net'</p>
<hr />
<div>Many have contributed over the years to improving the track graphics of the original tracks. Compiled below is what are thought to be the best updates.<br />
== Kyalami ==<br />
:[http://srmz.net/index.php?showtopic=1925 Jason Peters Addon] Includes horizon by Steve Life.<br />
:[http://srmz.net/index.php?s=&showtopic=1925&view=findpost&p=13567 Dusty asphalt] by Kardum31<br />
:[http://srmz.net/index.php?showtopic=2005 Paul Skingley Horizon Tweak]<br />
:[http://www.trilon.com/bapom/page-11.shtml#kyalami Program cover & track map] by John Bradley<br />
== Mexico ==<br />
:[http://fp.gplegends.plus.com/Mexico67.htm Legends of '67 Mexico City Patch V1.1] by David Wright<br />
:[http://www.trilon.com/bapom/page-11.shtml#mexico Program cover & track map] by John Bradley<br />
:This is the same version used in the GPLPS Installer<br />
:Multi-year Mexico update to be released anytime now.<br />
== Monaco ==<br />
:[http://www.dixierunners.speedgeezers.net/mrocks Monaco Rocks Hi-Rez Final Version 2.1]<br />
:[http://www.dixierunners.speedgeezers.net/mrocks 3do Tunnel lights Version 2.1]<br />
:[http://srmz.net/index.php?s=&showtopic=4391&view=findpost&p=32333 Chalk lines for the invisible walls] by Steffen Weitzdörfer<br />
:[http://www.trilon.com/bapom/page-11.shtml#monaco Program cover & track map] by John Bradley<br />
== Monza ==<br />
:[http://srmz.net/index.php?showtopic=2803 Small Addon for Monza]<br />
:[http://www.trilon.com/bapom/page-11.shtml#monza Program cover & track map] by John Bradley<br />
== Mosport ==<br />
:[http://srmz.net/index.php?showtopic=4513 All-in-One Update for Mosport (dry) V1.0] by Rudy Dingemans<br />
:[http://srmz.net/index.php?s=&showtopic=4513&view=findpost&p=33314 Asphalt] by Valex<br />
:[http://srmz.net/index.php?s=&showtopic=4513&view=findpost&p=33753 Start/Finish Banner] by Rock<br />
:[http://www.trilon.com/bapom/page-11.shtml#mosport Program cover & track map] by John Bradley<br />
:This is a compilation of prior updates and is continuing to evolve, so check for updates periodically.<br />
== Nürburgring ==<br />
:[http://www.f1legends.ch/update/circuits/nurb.php Dunky's Update]<br />
:[http://www.f1legends.ch/update/circuits/nurb.php Dunky's Light Asphalt]<br />
:[http://srmz.net/index.php?s=&showtopic=3770&view=findpost&p=26827 Continental Bridge] by Nurby Yogi<br />
:[http://srmz.net/index.php?s=&showtopic=3770&view=findpost&p=27035 Continental Banner] by Nurby Yogi<br />
:[http://srmz.net/index.php?s=&showtopic=3770&view=findpost&p=27240 Barriers] by Nurby Yogi<br />
:[http://srmz.net/index.php?s=&showtopic=3770&view=findpost&p=29477 Mercedes Tower] by Nurby Yogi<br />
:[http://www.trilon.com/bapom/page-11.shtml#nurburg Program cover & track map] by John Bradley<br />
== Rouen ==<br />
:[http://srmz.net/index.php?showtopic=3534 Rouen Historical 2.0] by Svend Seegert, Dave Allam, Pete Allam and Steffen Weitzdörfer<br />
:[http://www.trilon.com/bapom/page-11.shtml#rouen Program cover & track map] by John Bradley<br />
== Silverstone ==<br />
:[http://www.f1legends.ch/update/circuits/silverstone.php Jacksellers Update]<br />
:[http://www.trilon.com/bapom/page-11.shtml#silver Program cover & track map] by John Bradley<br />
== Spa ==<br />
:[http://srmz.net/index.php?showtopic=3619 Spa Texture Collection] by 4ph3x<br />
:[http://www.trilon.com/bapom/page-11.shtml#spa Program cover & track map] by John Bradley<br />
== Watkins Glen ==<br />
:[http://www.srworld.eu/contenido-4.6.8/cms/front_content.php?idart=187 1967 update] by Rock Lobster<br />
:[http://www.srworld.eu/contenido-4.6.8/cms/front_content.php?idart=187 Optional Fall Update to 1967 above] by Remy<br />
:[http://www.trilon.com/bapom/page-11.shtml#watglen Program cover & track map] by John Bradley<br />
<br />
== Zandvoort ==<br />
:[http://forum.racesimcentral.com/showthread.php?t=320952 Zandvoort Multi-season Update] by Paul Skingley, Remy, Rob Hunter & Steffen Weitzdörfer.<br />
:[http://www.trilon.com/bapom/page-11.shtml#zandvort Track map] by John Bradley</div>Stuboylehttp://wiki.grandprixlegends.info/index.php?title=Hungarian_gpl_mastersHungarian gpl masters2009-06-18T08:56:44Z<p>Fajanko: /* Past */</p>
<hr />
<div>== Past ==<br />
Hungarian Grand Prix Legends Masters league started back in January of 2001. As there were only a few Hungarian drivers the organizers invited ace drivers from abroad to join the league. The first two seasons were won by Wéber Gábor (Gabor Weber) who later became race driver in real life too (Seat Leon Euro Cup). The same can be said about our another double champion, Michelisz Norbert (Norbert Michelisz) who also proves his skills in real life (WTCC).<br />
<br />
=== List of champions ===<br />
<table border="0" cellpadding="5" cellspacing="1" style="background-color:gray;"><br />
<tr style="background-color:white;"><br />
<td>Season ID</td><br />
<td>Season Title</td><br />
<td>Mod(s)</td><br />
<td>Driver</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM1</td><br />
<td>"2001 kupa / Cup 2001"</td><br />
<td>1967</td><br />
<td>Wéber Gábor</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM2</td><br />
<td>"2001 kupa / Cup 2001"</td><br />
<td>1967</td><br />
<td>Wéber Gábor</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM3A</td><br />
<td>"2002 A Liga / 2002 League A"</td><br />
<td>1967</td><br />
<td>Chris Darkes (international), Gagyi Zoltán (national)</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM3B</td><br />
<td>"2002 B Liga / 2002 League B"</td><br />
<td>1967</td><br />
<td>Hum Péter</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM4A</td><br />
<td>"2003 A Liga / 2003 League A"</td><br />
<td>1967</td><br />
<td>Chris Darkes (international), Gagyi Zoltán (national)</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM4B</td><br />
<td>"2003 B Liga / 2003 League B"</td><br />
<td>1967</td><br />
<td>Zizics János</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM5</td><br />
<td>"Training Cup"</td><br />
<td>1967</td><br />
<td>Ulrich Tamás</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM6</td><br />
<td>"Challenge Cup"</td><br />
<td>1967</td><br />
<td>Piski Tamás</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM7</td><br />
<td>"Summer Cup"</td><br />
<td>1967</td><br />
<td>Michelisz Norbert</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM8</td><br />
<td>"2004 Bajnokság / Season 2004"</td><br />
<td>1967</td><br />
<td>Michelisz Norbert</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM9</td><br />
<td>"2005 Summer Cup"</td><br />
<td>1967/1965</td><br />
<td>Ulrich Tamás</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM10</td><br />
<td>"X Cup"</td><br />
<td>1967</td><br />
<td>Rajnóki Tibor</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM11</td><br />
<td>"Papyrus Cup"</td><br />
<td>1967</td><br />
<td>Kis Richard</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM12</td><br />
<td>"Addon Cup"</td><br />
<td>1967</td><br />
<td>Juhász Tamás</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM13</td><br />
<td>"13. kupa / 13th Cup"</td><br />
<td>1967</td><br />
<td>Balog Szabolcs</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM14</td><br />
<td>"Kiss Zoltán Emlékkupa / Kiss Zoltán Memorial Cup"</td><br />
<td>1967</td><br />
<td>Kis Richard</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM15</td><br />
<td>"15. kupa / 15th Cup"</td><br />
<td>1967</td><br />
<td>Szegletes Gábor</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM16</td><br />
<td>"16. kupa / 16th Cup"</td><br />
<td>1967</td><br />
<td>Szegletes Gábor</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM17</td><br />
<td>"17. kupa / 17th Cup"</td><br />
<td>1967</td><br />
<td>Szegletes Gábor</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM18</td><br />
<td>"Premier Cup 1966"</td><br />
<td>1966</td><br />
<td>Soós Gyula</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM19</td><br />
<td>"19. kupa / 19th Cup"</td><br />
<td>1967</td><br />
<td>Szegletes Gábor</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM20</td><br />
<td>"Denny Hulme kupa / Denny Hulme Cup"</td><br />
<td>1967</td><br />
<td>Szegletes Gábor</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM21</td><br />
<td>"Black Jack kupa / Black Jack Cup"</td><br />
<td>1965</td><br />
<td>Soós Gyula</td><br />
</tr><br />
<tr style="background-color:white;"><br />
<td>HGPLM22</td><br />
<td>"Jim Clark kupa / Jim Clark Cup"</td><br />
<td>1967</td><br />
<td>Krajsek Milán</td><br />
</tr><br />
</table><br />
<br/><br />
<br />
== Present ==<br />
HGPLM now does not have anyone from the starting crew but continues with new members from season to season. The league has a spring and an autumn season regularly, and also fun races in between.<br />
<br />
Note: Due to technical difficultes (very limited server bandwidth to abroad) applications are accepted only from Hungary.<br />
<br />
== Contact ==<br />
Website: http://hgplm.gtr-masters.hu/<br />
<br/>Contact: Jani Posta - freeleo freemail hu<br />
<br />
[[Category:Leagues]]</div>Fajanko