Difference between revisions of "LOR Trackguide Kyalami"

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Entrance speed: approximately 190 mph [306 kph] Speed through the corner: approximately 65-70 mph [105-113 kph] Arrival time at the corner: 6.94 seconds Time to negotiate the corner: 8.51 seconds Exit time of the corner: 15.45 seconds
 
Entrance speed: approximately 190 mph [306 kph] Speed through the corner: approximately 65-70 mph [105-113 kph] Arrival time at the corner: 6.94 seconds Time to negotiate the corner: 8.51 seconds Exit time of the corner: 15.45 seconds
 
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[[File:LORkya06.png|left]]
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After crossing the start/finish line the first corner is Crowthorne Corner. You'll approach this flat out after the very long front straight. It presents a great overtaking opportunity as there is a lot of time to set up the pass. Just make sure you don't brake too late or you'll be taking a brief trip across the grass. There is a significant curb at this corner, which you don't want to hit at any point as it disrupts the balance and grip of the car.
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[[File:LORkya07.png|right]]
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You'll be in top gear going flat out coming into Crowthorne. Position the car on the left side of the track. There is no definite braking reference point for this turn, so a bit of guessing is involved every lap. The track is going downhill into the turn. Continue under full acceleration as the racing groove darkens. The track flattens out slightly at about the same time as you get to the crowds of people on the right. You can't actually focus on the people on the right as you come into the turn, so you need to feel when the track begins to flatten out and use this as a braking reference point.
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Just before it flattens out, brake as hard as possible and start to shift down to second gear. Continue in a straight line as you slow for the turn. As you get to the end of the embankment on the left turn into the corner a little, aiming to hit the curb early. As you turn in, ease off the brakes and the car will rotate the rest of the way into the corner for you. Hardly any steering input is required here. You may need to use the throttle to balance the car into the apex.
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[[File:LORkya07.png|left]]
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Keep the car tight to the curb through the corner. Use the power to keep as much speed as possible, but don't slide out from the curbing. If you accidentally get a wheel onto the curbing, you may have to back off slightly to regain traction. The corner tightens up slightly as it nears its exit, so increase your steering input to compensate. Make sure you don't get back on the power too soon or you'll go quite wide on your exit. Once you see the track straighten out ahead of you, get back to full power, and let the car move out to the left side of the track. Get right next to the curbing as you exit, but don't touch it.

Revision as of 12:34, 26 March 2009

LORkya01.pngLORkya02.pngLORkya03.png

General

LORkya04.png

The 2.544 miles Kyalami track in South Africa is a good mixture of fast sweeping turns, tight hairpins, and one very long straight. It is one of the most modern tracks in Grand Prix Legends, with lots of run-off room and curbs at all the turns. There are quite a few passing opportunities, the most obvious of which is at the end of the very long front straight. As most of the straight is uphill your top speed at the end is not that fast. Good trail-braking skills are important here in order to get the car turned into the corners quickly. Other than that the track is not too difficult. Being smooth and keeping to the correct line is the way to be fast here. Pushing too hard into the slower turns will slow you down as you struggle to get the power down at their exits. As far as racing goes, it can be quite fun, with the draft playing an important role down the front straight.

CAR SETUP:

Kyalami needs a fairly neutral setup. The track has some very fast turns and some medium to slow tight turns. This means you can't really go to one extreme or the other when setting up your car. Understeer will make it very difficult to get through the fast turns, and oversteer will kill you under braking into the slower ones, and possibly exiting the fast ones. So aiming for a neutral setup is a good starting point. Once you develop a good feel for the track, you may want to tweak the car in one direction or the other, but just slightly.

The slow corners, like Clubhouse Bend and Crowthorne Corner, need a car with good grip to get the power down on the exits. Setting the shocks up on the medium/soft side will give you the grip you are looking for. I have the rear slightly stiffer than the front to help in turning into the corners. For the long fast sweepers it is a good idea to have the roll bars be a little stiffer than the shocks. This should help you get through them without scrubbing off too much speed.

Gearing is a little harder than most tracks here as there are two distinct ways to go. There are two corners that decide how to set second and third gears. This then dictates the rest of the gears. The stretch between Clubhouse and the Esses is where you set second. You can stretch second gear so that you are just able to stay in it for that entire section (my choice) or set second gear so that you have to change into third before reaching the esses. If you do this, then you should make second fairly short so that you are in third for more than a second before reaching the esses. The disadvantage to this is that you have to make an extra gear change, and also second won't work as well for you exiting Crowthorne Corner and Barbeque Bend. So assuming you set second up to take you all the way into the esses, you can use Jukskei Sweep to set third. You should almost hit red line in third before getting to Jukskei Sweep. The front straight is where you set fourth and fifth. There are two places to change from fourth to fifth. First is just before the Kink, and the second is just as you reach the high point of the track at the start/finish line. Depending on the power and torque of your engine one of these will work best for you, so some experimentation is required. You don't want to be bogged down in fifth as you go up the hill from the Kink to the start/finish line if your engine can't handle it. Fifth should take you all the way into Crowthorne Corner, hitting redline just as you get to the braking point.

GOALS:

You should aim for a qualifying lap of about 1:19.50 to 1:20.50. That should put you pretty far up the grid. During the race you should aim for 1:20.00 to 1:21.50, depending on fuel loads, for your lap times if you don't encounter traffic.

CROWTHORNE CORNER:

LORkya05.png

Entrance speed: approximately 190 mph [306 kph] Speed through the corner: approximately 65-70 mph [105-113 kph] Arrival time at the corner: 6.94 seconds Time to negotiate the corner: 8.51 seconds Exit time of the corner: 15.45 seconds ---

LORkya06.png

After crossing the start/finish line the first corner is Crowthorne Corner. You'll approach this flat out after the very long front straight. It presents a great overtaking opportunity as there is a lot of time to set up the pass. Just make sure you don't brake too late or you'll be taking a brief trip across the grass. There is a significant curb at this corner, which you don't want to hit at any point as it disrupts the balance and grip of the car.

LORkya07.png

You'll be in top gear going flat out coming into Crowthorne. Position the car on the left side of the track. There is no definite braking reference point for this turn, so a bit of guessing is involved every lap. The track is going downhill into the turn. Continue under full acceleration as the racing groove darkens. The track flattens out slightly at about the same time as you get to the crowds of people on the right. You can't actually focus on the people on the right as you come into the turn, so you need to feel when the track begins to flatten out and use this as a braking reference point.

Just before it flattens out, brake as hard as possible and start to shift down to second gear. Continue in a straight line as you slow for the turn. As you get to the end of the embankment on the left turn into the corner a little, aiming to hit the curb early. As you turn in, ease off the brakes and the car will rotate the rest of the way into the corner for you. Hardly any steering input is required here. You may need to use the throttle to balance the car into the apex.

LORkya07.png

Keep the car tight to the curb through the corner. Use the power to keep as much speed as possible, but don't slide out from the curbing. If you accidentally get a wheel onto the curbing, you may have to back off slightly to regain traction. The corner tightens up slightly as it nears its exit, so increase your steering input to compensate. Make sure you don't get back on the power too soon or you'll go quite wide on your exit. Once you see the track straighten out ahead of you, get back to full power, and let the car move out to the left side of the track. Get right next to the curbing as you exit, but don't touch it.